
Of course, when you actually sit down and play the game, the only part of that description that makes it to your screen is the production value, the game itself. Or they have to make a big enough blunder that they lose control of Pokemon, which I doubt would ever happen, nor do I really want it to happen to them.ĪAA games are typically a few things bundled together: They're aggressively marketed, hotly anticipated games by an established studio, with high production value and exceptional sales numbers. We basically have to wait for someone in Nintendo to insist on getting them some assistance, or wait for Game Freak to get better at making the games. It won't happen, and the amount of money these games generate regardless kinda ensures that.
I have said since the last few games, that someone else should either take the reins from Game Freak, but still have them involved in a supplementary role, or that Game Freak needs help, in whatever form that takes.
Basically the whole game suffers from it, and the fact that, Game Freak is notoriously bad at coding, on top of everything else. Each game built upon the last, and it almost seems like, with them basically having to kinda "relearn" with whatever their new engine/s are, along with trying to make the games bigger in scope, they end up neglecting the rest of the game. Big issue is Game Freak has always done the Sprite based games well, imo.
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